Don’t just read the story. Decide it.

Illustrated choose-your-path adventures for ages six to ten — one for each lesson in the first module of every Lodestone path. Two big decisions, believable consequences, several endings, and no single right answer. Each one takes about six minutes, and each ending closes with one question to talk about together.

Realism, Power & Judgment

How rules, power, and fairness actually work — wells, shortcuts, and one rule that outlived its reason.

Adventure 1 · from the lesson Rules Protect the Weak

The Well at the Crossroads

Hands-on: eight buckets, nine asks, and the well bucket is in YOUR hands. Hand out the water, build the village water rule from cards, then watch the village test it. Five keepsakes to collect.

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Adventure 2 · from the lesson Why Some Rules Get Bent

The Shortcut

The sign says no crossing, but Bryce knows the owner, Nina never gets caught, and Theo made a deal. Your ten-minute walk feels longer every day.

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Adventure 3 · from the lesson Who Makes the Rules and Why

The Notebook

Every rule in your notebook comes from someone who gains something from it. Then Priya declares the window seat hers, forever — and the question gets real.

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Adventure 4 · from the lesson When Rules Are Unfair

The No-Running Rule

One accident, two years ago — and running is still illegal at recess. Sneak, get loud, or find out what the rule was for and make a real case.

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Clear Speech

How to ask well, hear no without collapsing, and know when not to ask at all.

Adventure 3 · from the lesson Asking With a Reason

The Library Pass

Mrs. Chen lets almost everyone go to the library — you just have to tell her why. Really why. 'Because' is not a reason, and she can tell the difference.

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Adventure 6 · from the lesson When Not to Ask Right Now

The Bad Wednesday

The permission slip is due Friday — and the kitchen is full of bad news about Biscuit the cat. Reading the room before you read your request.

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The Ledger

Why people trade, what money actually is, and what things really cost.

Adventure 2 · from the lesson What Makes a Trade Fair?

The Candy Bar Trade

A rare birthday card, an empty stomach, and Connor's candy bar — right here, right now. A fair trade is one both sides still like tomorrow.

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Adventure 3 · from the lesson What Money Actually Is

The Red Points

Ten red rectangles of paper become real classroom money — until the Friday the agreement ends. Money is a promise everyone keeps together.

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The Examined Life

Noticing the world before it slips past — attention, wonder, and gratitude that means something.

The Long View

Deep time, old things that are still here, and your place in a very long story.